![]() ^ "Details for developers - how Collective works | Square Enix Collective"." "People will be cynical about our intentions" - Square Enix Collective". Archived from the original on 19 October 2019. "What Square Enix Collective looks for in indie games it assists". "Devs, you can now pitch your own Gex game to Square Enix". "Square Enix shares its publishing vision for Collective". "Square Enix Collective is Square Enix's effort to support indies". Archived from the original on 31 July 2019. Microsoft Windows, Xbox One, Xbox Series X/S, Nintendo Switch, PS4, PS5 MacOS, Microsoft Windows, PS4, Xbox One, Switch, iOS, Android Microsoft Windows, Nintendo Switch, PS4, Xbox One, Mac PS4, Xbox One, Microsoft Windows, Nintendo Switch Main article: List of Square Enix Europe games Release date In October 2018, the company announced they would be closing their platform for campaign curation, instead focusing on larger and specific products without the element of public polling. Notable games which had campaigns include Moonlighter, Ultimate Chicken Horse and Moon Hunters. īetween founding and 2019, campaigns for 167 games were run, Kickstarter fundraising was promoted and 12 games were published. Originally Collective partnered with Indiegogo for crowdfunding. Square Enix took five percent of the games revenue after fees. While the polling process was not the sole determinate for which developers the Collective would assist, it played a pivotal role. The pitches would then be presented to the public through the Collective's website, and a polling process would take place once a week, with anyone welcome to vote on the projects that excited them. In 2016, the process for developers interested in working with the Collective was the following: developers would submit a pitch to the company on a rolling basis. History įirst announced in November 2013 at Game Developers Conference Next, former Eidos Interactive intellectual properties (IPs) including Fear Effect, Gex and Anachronox, are potentially available for developers. Created by Phil Elliot in 2014, it is a self-titled "service provider for Indie developers", which helps get a developer's game published while they maintain their creative control. Side Quests- There’s plenty of side quests you can take on in Town or along your journey, so be prepared for some surprising rewards.Square Enix Collective is an indie games awareness initiative and division of Square Enix Europe.Skills- Head stomps, wall jumps, slope slides, and many more, Ayo sure has a lot of tricks up his sleeve.They can help uncover hidden places, extinguish fire, defeat enemies, prank your friends.etc. Weapons - Tanks, helicopters, dinosaurs, toy hammers, balloon swords, water balloons, you name it.Huge Bosses and loads of enemies- Take on bosses bigger than life itself and prove that clowns are much tougher than they seem.Each stage has a unique theme and interesting platforms to ensure gaming is fun and not repetitive because Ayo is not the kind of clown to make the same old jokes over and over again. Unique Platforms- The most important part of any platform game.Ayo’s world is full of friendly people and interesting creatures that are willing to lend a helping hand. Like all good adventures, you won’t be all on your own. What happened to Bo? Will they ever juggle together at the park again? Or set up that circus act they’ve always planned? You’ll find out along this incredible adventure as you strive to reunite clown and dog. You play as Ayo, your not-so-average clown, in search of his best friend and beloved dog who has mysteriously disappeared. Accompanied by his talented circus dog, Bo, Ayo juggles in the park, hangs out at the carnival and longs after the Shoemaker’s granddaughter. In Ayo’s hometown, things are generally peaceful.
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